/*************************************************************************** * GFitsTableFloatCol.i - FITS table single precision column class * * ----------------------------------------------------------------------- * * copyright (C) 2008-2015 by Juergen Knoedlseder * * ----------------------------------------------------------------------- * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * * * ***************************************************************************/ /** * @file GFitsTableFloatCol.i * @brief FITS table single precision column class interface definition * @author Juergen Knoedlseder */ %{ /* Put headers and other declarations here that are needed for compilation */ #include "GFitsTableFloatCol.hpp" %} /***********************************************************************//** * @class GFitsTableFloatCol * * @brief FITS table single precision column class ***************************************************************************/ class GFitsTableFloatCol : public GFitsTableCol { public: // Constructors and destructors GFitsTableFloatCol(void); GFitsTableFloatCol(const std::string& name, const int& length, const int& size = 1); GFitsTableFloatCol(const GFitsTableFloatCol& column); virtual ~GFitsTableFloatCol(void); // Implement virtual methods virtual void clear(void); virtual GFitsTableFloatCol* clone(void) const; virtual std::string classname(void) const; virtual std::string string(const int& row, const int& col = 0) const; virtual double real(const int& row, const int& col = 0) const; virtual int integer(const int& row, const int& col = 0) const; virtual void insert(const int& row, const int& nrows); virtual void remove(const int& row, const int& nrows); virtual bool is_loaded(void) const; // Other methods float* data(void); float* nulval(void); void nulval(const float* value); }; /***********************************************************************//** * @brief GFitsTableFloatCol class extension * * @todo We would like to return a reference in __getitem__ so that we can * set the elements in an iterator. Declaring simply a reference * shows an object pointer instead of the content. I still have to * find out how to implement this (e.g. via typemaps). ***************************************************************************/ %extend GFitsTableFloatCol { float __getitem__(int GFitsTableColInx[]) { if (GFitsTableColInx[1] < 0 || GFitsTableColInx[1] >= self->length()) { throw GException::out_of_range("__getitem__()", "Row index", GFitsTableColInx[1], self->length()); } if (GFitsTableColInx[0] == 1) { return (*self)(GFitsTableColInx[1]); } else { if (GFitsTableColInx[2] >= 0 && GFitsTableColInx[2] < self->elements(GFitsTableColInx[1])) { return (*self)(GFitsTableColInx[1], GFitsTableColInx[2]); } else { throw GException::out_of_range("__getitem__()", "Column index", GFitsTableColInx[2], self->elements(GFitsTableColInx[1])); } } } void __setitem__(int GFitsTableColInx[], float value) { if (GFitsTableColInx[1] < 0 || GFitsTableColInx[1] >= self->length()) { throw GException::out_of_range("__setitem__()", "Row index", GFitsTableColInx[1], self->length()); } if (GFitsTableColInx[0] == 1) { (*self)(GFitsTableColInx[1]) = value; } else { if (GFitsTableColInx[2] >= 0 && GFitsTableColInx[2] < self->elements(GFitsTableColInx[1])) { (*self)(GFitsTableColInx[1], GFitsTableColInx[2]) = value; } else { throw GException::out_of_range("__setitem__()", "Column index", GFitsTableColInx[2], self->elements(GFitsTableColInx[1])); } } } GFitsTableFloatCol copy() { return (*self); } };