GCTABackground3D.hpp
7.41 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
/***************************************************************************
* GCTABackground3D.hpp - CTA 3D background class *
* ----------------------------------------------------------------------- *
* copyright (C) 2014-2015 by Juergen Knoedlseder *
* ----------------------------------------------------------------------- *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
***************************************************************************/
/**
* @file GCTABackground3D.hpp
* @brief CTA 3D background class definition
* @author Juergen Knoedlseder
*/
#ifndef GCTABACKGROUND3D_HPP
#define GCTABACKGROUND3D_HPP
/* __ Includes ___________________________________________________________ */
#include <string>
#include "GCTABackground.hpp"
#include "GCTAResponseTable.hpp"
/* __ Forward declarations _______________________________________________ */
class GFits;
class GFitsBinTable;
/***********************************************************************//**
* @class GCTABackground3D
*
* @brief CTA 3D background class
***************************************************************************/
class GCTABackground3D : public GCTABackground {
public:
// Constructors and destructors
GCTABackground3D(void);
explicit GCTABackground3D(const std::string& filename);
GCTABackground3D(const GCTABackground3D& bgd);
virtual ~GCTABackground3D(void);
// Implemented pure virtual operators
virtual double operator()(const double& logE,
const double& detx,
const double& dety) const;
// Operators
GCTABackground3D& operator=(const GCTABackground3D& bgd);
// Implemented pure virtual methods
void clear(void);
GCTABackground3D* clone(void) const;
std::string classname(void) const;
void load(const std::string& filename);
std::string filename(void) const;
GCTAInstDir mc(const GEnergy& energy,
const GTime& time,
GRan& ran) const;
const GModelSpectralNodes& spectrum(void) const;
std::string print(const GChatter& chatter = NORMAL) const;
// Methods
bool is_valid(void) const;
const GCTAResponseTable& table(void) const;
void table(const GCTAResponseTable& table);
void read(const GFitsTable& table);
void write(GFitsBinTable& table) const;
void save(const std::string& filename,
const bool& clobber = false) const;
private:
// Methods
void init_members(void);
void copy_members(const GCTABackground3D& bgd);
void free_members(void);
void init_mc_cache(void) const;
// Members
std::string m_filename; //!< Name of background response file
GCTAResponseTable m_background; //!< Background response table
double m_mc_max_bin; //!< Maximum spatial binsize for MC
double m_mc_max_logE; //!< Maximum log energy binsize for MC
// Monte Carlo cache
mutable std::vector<double> m_mc_cache; //!< Monte Carlo cache
mutable GModelSpectralNodes m_mc_spectrum; //!< Response cube spectrum
mutable int m_mc_nx; //!< DETX pixels for MC
mutable int m_mc_ny; //!< DETY pixels for MC
mutable int m_mc_npix; //!< DETX*DETY pixels for MC
mutable int m_mc_nmaps; //!< Number of maps for MC
mutable double m_mc_detx_min; //!< DETX minimum
mutable double m_mc_detx_max; //!< DETX maximum
mutable double m_mc_detx_bin; //!< DETX binsize for MC
mutable double m_mc_dety_min; //!< DETY minimum
mutable double m_mc_dety_max; //!< DETY maximum
mutable double m_mc_dety_bin; //!< DETY binsize for MC
mutable double m_mc_logE_min; //!< log10 energy minimum (TeV)
mutable double m_mc_logE_max; //!< log10 energy maximum (TeV)
mutable double m_mc_logE_bin; //!< log10 energy binsize (TeV)
};
/***********************************************************************//**
* @brief Return class name
*
* @return String containing the class name ("GCTABackground3D").
***************************************************************************/
inline
std::string GCTABackground3D::classname(void) const
{
return ("GCTABackground3D");
}
/***********************************************************************//**
* @brief Return filename
*
* @return Returns filename from which the background was loaded.
***************************************************************************/
inline
std::string GCTABackground3D::filename(void) const
{
// Return filename
return m_filename;
}
/***********************************************************************//**
* @brief Get response cube spectrum
*
* @return Response cube spectrum.
*
* Returns the response cube spectrum.
***************************************************************************/
inline
const GModelSpectralNodes& GCTABackground3D::spectrum(void) const
{
if (m_mc_spectrum.nodes() == 0) {
init_mc_cache();
}
return (m_mc_spectrum);
}
/***********************************************************************//**
* @brief Return validity of background model
*
* @return True if background model is valid.
***************************************************************************/
inline
bool GCTABackground3D::is_valid(void) const
{
return (m_background.axes() == 3);
}
/***********************************************************************//**
* @brief Return response table
*
* @return Response table.
***************************************************************************/
inline
const GCTAResponseTable& GCTABackground3D::table(void) const
{
return m_background;
}
/***********************************************************************//**
* @brief Assign response table
*
* @param[in] table Response table.
***************************************************************************/
inline
void GCTABackground3D::table(const GCTAResponseTable& table)
{
m_background = table;
}
#endif /* GCTABACKGROUND3D_HPP */