GCTABackground3D.i
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/***************************************************************************
* GCTABackground3D.i - CTA 3D background class *
* ----------------------------------------------------------------------- *
* copyright (C) 2014-2016 by Juergen Knoedlseder *
* ----------------------------------------------------------------------- *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
***************************************************************************/
/**
* @file GCTABackground3D.i
* @brief CTA 3D background class definition
* @author Juergen Knoedlseder
*/
%{
/* Put headers and other declarations here that are needed for compilation */
#include "GCTABackground3D.hpp"
%}
/***********************************************************************//**
* @class GCTABackground3D
*
* @brief CTA 3D background class
***************************************************************************/
class GCTABackground3D : public GCTABackground {
public:
// Constructors and destructors
GCTABackground3D(void);
explicit GCTABackground3D(const GFilename& filename);
GCTABackground3D(const GCTABackground3D& bgd);
virtual ~GCTABackground3D(void);
// Implemented pure virtual operators
virtual double operator()(const double& logE,
const double& detx,
const double& dety) const;
// Implemented pure virtual methods
void clear(void);
GCTABackground3D* clone(void) const;
std::string classname(void) const;
void load(const GFilename& filename);
GFilename filename(void) const;
GCTAInstDir mc(const GEnergy& energy,
const GTime& time,
GRan& ran) const;
const GModelSpectralNodes& spectrum(void) const;
// Methods
bool is_valid(void) const;
const GCTAResponseTable& table(void) const;
void table(const GCTAResponseTable& table);
void read(const GFitsTable& table);
void write(GFitsBinTable& table) const;
void save(const GFilename& filename,
const bool& clobber = false) const;
};
/***********************************************************************//**
* @brief GCTABackground3D class extension
***************************************************************************/
%extend GCTABackground3D {
GCTABackground3D copy() {
return (*self);
}
};