GVector.i
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/***************************************************************************
* GVector.i - Vector class *
* ----------------------------------------------------------------------- *
* copyright (C) 2008-2021 by Juergen Knoedlseder *
* ----------------------------------------------------------------------- *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
***************************************************************************/
/**
* @file GVector.i
* @brief Vector class Python interface definition
* @author Juergen Knoedlseder
*/
%{
/* Put headers and other declarations here that are needed for compilation */
#include "GVector.hpp"
#include "GException.hpp"
%}
/***********************************************************************//**
* @class GVector
*
* @brief Vector class
***************************************************************************/
class GVector : public GBase {
public:
// Constructors and destructors
GVector(void);
explicit GVector(const int& num);
explicit GVector(const double& a);
explicit GVector(const double& a, const double& b);
explicit GVector(const double& a, const double& b, const double& c);
GVector(const GVector& v);
virtual ~GVector(void);
// Vector operators
bool operator==(const GVector& vector) const;
bool operator!=(const GVector& vector) const;
GVector& operator+=(const GVector& vector);
GVector& operator-=(const GVector& vector);
GVector& operator+=(const double& value);
GVector& operator-=(const double& value);
GVector& operator*=(const double& value);
GVector operator-(void) const;
// Vector functions
void clear(void);
GVector* clone(void) const;
std::string classname(void) const;
const int& size(void) const;
int non_zeros(void) const;
};
/***********************************************************************//**
* @brief GVector class extension
***************************************************************************/
%extend GVector {
double __getitem__(const int& index) {
if (index >= 0 && index < self->size()) {
return (*self)[index];
}
else {
throw GException::out_of_range("__getitem__(int)",
"Vector element index",
index, self->size());
}
}
void __setitem__(const int& index, const double& val) {
if (index>=0 && index < self->size()) {
(*self)[index] = val;
}
else {
throw GException::out_of_range("__setitem__(int)",
"Vector element index",
index, self->size());
}
}
GVector __add__(const GVector &a) {
return (*self) + a;
}
GVector __add__(const double &a) {
return (*self) + a;
}
GVector __sub__(const GVector &a) {
return (*self) - a;
}
GVector __sub__(const double &a) {
return (*self) - a;
}
double __mul__(const GVector &a) {
return (*self) * a;
}
GVector __mul__(const double &a) {
return (*self) * a;
}
// Python 2.x
GVector __div__(const double &a) {
return (*self) / a;
}
// Python 3.x
GVector __truediv__(const double &a) {
return (*self) / a;
}
// Python 2.x operator/=
GVector __idiv__(const double& value) {
self->operator/=(value);
return (*self);
}
// Python 3.x operator/=
GVector __itruediv__(const double& value) {
self->operator/=(value);
return (*self);
}
int __is__(const GVector &a) {
return (*self) == a;
}
GVector copy() {
return (*self);
}
GVector cross(const GVector &a) {
return cross(*self, a);
}
double norm() {
return norm(*self);
}
double min() {
return min(*self);
}
double max() {
return max(*self);
}
double sum() {
return sum(*self);
}
GVector acos() {
return acos(*self);
}
GVector acosh() {
return acosh(*self);
}
GVector asin() {
return asin(*self);
}
GVector asinh() {
return asinh(*self);
}
GVector atan() {
return atan(*self);
}
GVector atanh() {
return atanh(*self);
}
GVector cos() {
return cos(*self);
}
GVector cosh() {
return cosh(*self);
}
GVector exp() {
return exp(*self);
}
GVector abs() {
return abs(*self);
}
GVector log() {
return log(*self);
}
GVector log10() {
return log10(*self);
}
GVector sin() {
return sin(*self);
}
GVector sinh() {
return sinh(*self);
}
GVector sqrt() {
return sqrt(*self);
}
GVector tan() {
return tan(*self);
}
GVector tanh() {
return tanh(*self);
}
};