GNodeArray.cpp
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/***************************************************************************
* GNodeArray.cpp - Array of nodes class *
* ----------------------------------------------------------------------- *
* copyright (C) 2008-2012 by Juergen Knoedlseder *
* ----------------------------------------------------------------------- *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
***************************************************************************/
/**
* @file GNodeArray.cpp
* @brief Node array class implementation
* @author Juergen Knoedlseder
*/
/* __ Includes ___________________________________________________________ */
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <cmath>
#include "GException.hpp"
#include "GNodeArray.hpp"
#include "GTools.hpp"
/* __ Method name definitions ____________________________________________ */
#define G_ACCESS "GNodeArray::operator[](int)"
#define G_INTERPOLATE "GNodeArray::interpolate(std::vector<double>&, double&"
/* __ Macros _____________________________________________________________ */
/* __ Coding definitions _________________________________________________ */
/* __ Debug definitions __________________________________________________ */
/* __ Constants __________________________________________________________ */
/*==========================================================================
= =
= Constructors/destructors =
= =
==========================================================================*/
/***********************************************************************//**
* @brief Void constructor
***************************************************************************/
GNodeArray::GNodeArray(void)
{
// Initialise class members for clean destruction
init_members();
// Return
return;
}
/***********************************************************************//**
* @brief Copy constructor
*
* @param[in] array Node array.
***************************************************************************/
GNodeArray::GNodeArray(const GNodeArray& array)
{
// Initialise class members for clean destruction
init_members();
// Copy members
copy_members(array);
// Return
return;
}
/***********************************************************************//**
* @brief Element constructor
*
* @param[in] num Number of elements.
* @param[in] array Array of elements.
*
* Constructs node array from a number of elements in an array.
***************************************************************************/
GNodeArray::GNodeArray(const int& num, const double* array)
{
// Initialise class members for clean destruction
init_members();
// Use elements to initialise nodes
nodes(num, array);
// Return
return;
}
/***********************************************************************//**
* @brief GVector constructor
*
* @param[in] vector Vector.
*
* Constructs node array from the elements in a GVector object.
***************************************************************************/
GNodeArray::GNodeArray(const GVector& vector)
{
// Initialise class members for clean destruction
init_members();
// Use vector to initialise nodes
nodes(vector);
// Return
return;
}
/***********************************************************************//**
* @brief Vector constructor
*
* @param[in] vector Vector.
*
* Constructs node array from the elements in a double precision vector.
***************************************************************************/
GNodeArray::GNodeArray(const std::vector<double>& vector)
{
// Initialise class members for clean destruction
init_members();
// Use vector to initialise nodes
nodes(vector);
// Return
return;
}
/***********************************************************************//**
* @brief Destructor
***************************************************************************/
GNodeArray::~GNodeArray(void)
{
// Free members
free_members();
// Return
return;
}
/*==========================================================================
= =
= Operators =
= =
==========================================================================*/
/***********************************************************************//**
* @brief Assignment operator
*
* @param[in] array Instance that should be assigned.
***************************************************************************/
GNodeArray& GNodeArray::operator= (const GNodeArray& array)
{
// Execute only if object is not identical
if (this != &array) {
// Free members
free_members();
// Initialise private members
init_members();
// Copy members
copy_members(array);
} // endif: object was not identical
// Return this object
return *this;
}
/***********************************************************************//**
* @brief Node access operator
*
* @param[in] index Node index [0,...,size()-1].
*
* @exception GException::out_of_range
* Node index is out of range.
***************************************************************************/
double& GNodeArray::operator[](const int& index)
{
// Compile option: raise an exception if index is out of range
#if defined(G_RANGE_CHECK)
if (index < 0 || index >= size())
throw GException::out_of_range(G_ACCESS, index, size()-1);
#endif
// Return node
return m_node[index];
}
/***********************************************************************//**
* @brief Node access operator (const version)
*
* @param[in] index Node index [0,...,size()-1].
*
* @exception GException::out_of_range
* Node index is out of range.
***************************************************************************/
const double& GNodeArray::operator[](const int& index) const
{
// Compile option: raise an exception if index is out of range
#if defined(G_RANGE_CHECK)
if (index < 0 || index >= size())
throw GException::out_of_range(G_ACCESS, index, size()-1);
#endif
// Return node
return m_node[index];
}
/*==========================================================================
= =
= Public methods =
= =
==========================================================================*/
/***********************************************************************//**
* @brief Clear instance
***************************************************************************/
void GNodeArray::clear(void)
{
// Free class members
free_members();
// Initialise members
init_members();
// Return
return;
}
/***********************************************************************//**
* @brief Clone instance
***************************************************************************/
GNodeArray* GNodeArray::clone(void) const
{
return new GNodeArray(*this);
}
/***********************************************************************//**
* @brief Set node array
*
* @param[in] num Number of nodes
* @param[in] array Node values \f$x_i\f$.
***************************************************************************/
void GNodeArray::nodes(const int& num, const double* array)
{
// Free any existing memory
free_members();
// Initialise members
init_members();
// Set node values
for (int i = 0; i < num; ++i)
m_node.push_back(array[i]);
// Setup node distances and linear array handling
setup();
// Return
return;
}
/***********************************************************************//**
* @brief Set node array from vector
*
* @param[in] vector Vector from which node array will be built.
***************************************************************************/
void GNodeArray::nodes(const GVector& vector)
{
// Free any existing memory
free_members();
// Initialise members
init_members();
// Set node values
for (int i = 0; i < vector.size(); ++i)
m_node.push_back(vector[i]);
// Setup node distances and linear array handling
setup();
// Return
return;
}
/***********************************************************************//**
* @brief Set node array from vector
*
* @param[in] vector Vector from which node array will be built.
***************************************************************************/
void GNodeArray::nodes(const std::vector<double>& vector)
{
// Free any existing memory
free_members();
// Initialise members
init_members();
// Set node values
m_node = vector;
// Setup node distances and linear array handling
setup();
// Return
return;
}
/***********************************************************************//**
* @brief Append one node to array.
*
* @param[in] node Node to be appended to array.
***************************************************************************/
void GNodeArray::append(const double& node)
{
// Add node
m_node.push_back(node);
// Setup node distances and linear array handling
setup();
// Return
return;
}
/***********************************************************************//**
* @brief Interpolate value.
*
* @param[in] value Value \f$x\f$ at which interpolation should be done.
* @param[in] vector Vector \f$y_i\f$ that should be interpolated.
*
* @exception GException::not_enough_nodes
* Not enough nodes for interpolation in node array.
* @exception GException::vector_mismatch
* Size of node vector does not match the size of vector argument.
*
* This method performs a linear interpolation of values \f$y_i\f$. The
* corresponding values \f$x_i\f$ are stored in the node array.
***************************************************************************/
double GNodeArray::interpolate(const double& value,
const std::vector<double>& vector) const
{
// Throw exception if there are not enough nodes
if (m_node.size() < 2)
throw GException::not_enough_nodes(G_INTERPOLATE, m_node.size());
// Throw exception if vectors have not the same size
if (m_node.size() != vector.size())
throw GException::vector_mismatch(G_INTERPOLATE, m_node.size(),
vector.size());
// Set interpolation value (circumvent const correctness)
const_cast<GNodeArray*>(this)->set_value(value);
// Interpolate
double y = vector[inx_left()] * wgt_left() +
vector[inx_right()] * wgt_right();
// Return
return y;
}
/***********************************************************************//**
* @brief Set indices and weighting factors for interpolation
*
* @param[in] value Value for which the interpolation should be done.
*
* Set the indices that bound the specified value and the corresponding
* weighting factors for linear interpolation. If the array has a linear
* form (i.e. the nodes are equidistant), an analytic formula is used to
* determine the boundary indices. If the nodes are not equidistant the
* boundary indices are searched by bisection.
***************************************************************************/
void GNodeArray::set_value(const double& value)
{
// Get number of nodes
int nodes = m_node.size();
// Continue only if we have at least 2 nodes
if (nodes > 1) {
// If array is linear then get left index from analytic formula
if (m_is_linear) {
// Set left index
m_inx_left = int(m_linear_slope * value + m_linear_offset);
// Keep index in valid range
if (m_inx_left < 0) m_inx_left = 0;
else if (m_inx_left >= nodes-1) m_inx_left = nodes - 2;
} // endif: array is linear
// ... otherwise search the relevant indices by bisection
else {
// Set left index if value is before first node
if (value < m_node[0])
m_inx_left = 0;
// Set left index if value is after last node
else if (value > m_node[nodes-1])
m_inx_left = nodes - 2;
// Set left index by bisection
else {
int low = 0;
int high = nodes - 1;
while ((high - low) > 1) {
int mid = (low+high) / 2;
if (m_node[mid] > value)
high = mid;
else if (m_node[mid] <= value)
low = mid;
}
m_inx_left = low;
} // endelse: did bisection
}
// Set right index
m_inx_right = m_inx_left + 1;
// Set weighting factors
m_wgt_right = (value - m_node[m_inx_left]) / m_step[m_inx_left];
m_wgt_left = 1.0 - m_wgt_right;
} // endif: there were at least 2 nodes
// Return
return;
}
/***********************************************************************//**
* @brief Print nodes
***************************************************************************/
std::string GNodeArray::print(void) const
{
// Initialise result string
std::string result;
// Append header
result.append("=== GNodeArray ===");
// Append array type
result.append("\n"+parformat("Number of nodes in array")+str(size()));
if (m_is_linear) {
result.append("\n"+parformat("Array type")+"linear");
result.append("\n"+parformat("Linear slope")+str(m_linear_slope));
result.append("\n"+parformat("Linear offset")+str(m_linear_offset));
}
else
result.append("\n"+parformat("Array type")+"nonlinear");
// Append indices and weights
result.append("\n"+parformat("Indices and weights"));
result.append("("+str(m_inx_left)+","+str(m_inx_right)+")=");
result.append("("+str(m_wgt_left)+","+str(m_wgt_right)+")");
// Append nodes
for (int i = 0; i < size(); ++i) {
result.append("\n"+parformat("Node "+str(i)));
result.append(str(m_node[i]));
result.append(" (delta="+str(m_step[i])+")");
}
// Return result
return result;
}
/*==========================================================================
= =
= GNodeArray private methods =
= =
==========================================================================*/
/***********************************************************************//**
* @brief Initialise class members
***************************************************************************/
void GNodeArray::init_members(void)
{
// Initialise members
m_node.clear();
m_step.clear();
m_is_linear = 0;
m_linear_slope = 0.0;
m_linear_offset = 0.0;
m_inx_left = 0;
m_inx_right = 0;
m_wgt_left = 0.0;
m_wgt_right = 0.0;
// Return
return;
}
/***********************************************************************//**
* @brief Copy class members
*
* @param[in] array Node array to be copied.
***************************************************************************/
void GNodeArray::copy_members(const GNodeArray& array)
{
// Copy number of bins
m_node = array.m_node;
m_step = array.m_step;
m_is_linear = array.m_is_linear;
m_linear_slope = array.m_linear_slope;
m_linear_offset = array.m_linear_offset;
m_inx_left = array.m_inx_left;
m_inx_right = array.m_inx_right;
m_wgt_left = array.m_wgt_left;
m_wgt_right = array.m_wgt_right;
// Return
return;
}
/***********************************************************************//**
* @brief Delete class members
***************************************************************************/
void GNodeArray::free_members(void)
{
// Return
return;
}
/***********************************************************************//**
* @brief Compute distance array and linear slope/offset
***************************************************************************/
void GNodeArray::setup(void)
{
// Reset distance vector
m_step.clear();
// Get number of nodes
int nodes = m_node.size();
// Continue only if we have nodes at least 2 nodes
if (nodes > 1) {
// Setup distance array between subsequent nodes
for (int i = 0; i < nodes-1; ++i)
m_step.push_back(m_node[i+1] - m_node[i]);
// Evaluate linear slope and offset
m_linear_slope = double(nodes-1) / (m_node[nodes-1] - m_node[0]);
m_linear_offset = -m_linear_slope * m_node[0];
// Check if nodes form a linear array
m_is_linear = true;
for (int i = 0; i < nodes-1; ++i) {
double eps = m_linear_slope * m_node[i] + m_linear_offset - double(i);
if (std::abs(eps) > 1.0e-6) {
m_is_linear = false;
break;
}
}
} // endif: there were at least 2 nodes
// Return
return;
}