GMatrix.cpp
29.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
/***************************************************************************
* GMatrix.cpp - matrix class *
* ----------------------------------------------------------------------- *
* copyright : (C) 2006 by Jurgen Knodlseder *
* ----------------------------------------------------------------------- *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
/* __ Includes ___________________________________________________________ */
#include "GMatrix.hpp"
/* __ Namespaces _________________________________________________________ */
using namespace std;
/*==========================================================================
= =
= Private functions =
= =
==========================================================================*/
void GMatrix::init_members(void)
{
// Initialise GMatrix members
m_rows = 0; // Number of rows
m_cols = 0; // Number of columns
m_elements = 0; // Logically used number of elements
m_alloc = 0; // Allocated # of elements (>= m_elements)
m_num_rowsel = 0; // Number of selected rows (for comp. decomp.)
m_num_colsel = 0; // Number of selected columns (for comp. decomp.)
m_data = NULL; // Matrix data
m_colstart = NULL; // Column start indices (m_cols+1)
m_rowsel = NULL; // Row selection (for compressed decomposition)
m_colsel = NULL; // Column selection (for compressed decomposition)
// Return
return;
}
/***************************************************************************/
void GMatrix::copy_members(const GMatrix& m)
{
// Copy matrix attributes
m_rows = m.m_rows;
m_cols = m.m_cols;
m_elements = m.m_elements;
m_alloc = m.m_alloc;
m_num_rowsel = m.m_num_rowsel;
m_num_colsel = m.m_num_colsel;
// Allocate memory for column start array and copy content
m_colstart = new int[m_cols+1];
if (m_colstart == NULL)
throw mem_alloc("GMatrix::copy_members(const Matrix&)", m_cols+1);
for (int i = 0; i <= m_cols; ++i)
m_colstart[i] = m.m_colstart[i];
// Allocate memory for elements and copy them (only if there are elements)
if (m.m_data != NULL && m_alloc > 0) {
m_data = new double[m_alloc];
if (m_data == NULL)
throw mem_alloc("GMatrix::copy_members(const Matrix&)", m_alloc);
for (int i = 0; i < m_elements; ++i)
m_data[i] = m.m_data[i];
}
// If there is a row selection then copy it
if (m.m_rowsel != NULL && m_num_rowsel > 0) {
m_rowsel = new int[m_num_rowsel];
if (m_rowsel == NULL)
throw mem_alloc("GMatrix::copy_members(const Matrix&)", m_num_rowsel);
for (int i = 0; i < m_num_rowsel; ++i)
m_rowsel[i] = m.m_rowsel[i];
}
// If there is a column selection then copy it
if (m.m_colsel != NULL && m_num_colsel > 0) {
m_colsel = new int[m_num_colsel];
if (m_colsel == NULL)
throw mem_alloc("GMatrix::copy_members(const Matrix&)", m_num_colsel);
for (int i = 0; i < m_num_colsel; ++i)
m_colsel[i] = m.m_colsel[i];
}
// Return
return;
}
/***************************************************************************/
void GMatrix::free_members(void)
{
// De-allocate only if memory has indeed been allocated
if (m_colsel != NULL) delete [] m_colsel;
if (m_rowsel != NULL) delete [] m_rowsel;
if (m_data != NULL) delete [] m_data;
if (m_colstart != NULL) delete [] m_colstart;
// Properly mark members as free
m_colstart = NULL;
m_data = NULL;
m_rowsel = NULL;
m_colsel = NULL;
// Return
return;
}
/*==========================================================================
= =
= GMatrix constructors/destructors =
= =
==========================================================================*/
/***************************************************************************
* GMatrix private constructor (used for derived class initialization) *
***************************************************************************/
GMatrix::GMatrix(void)
{
// Initialise private members for clean destruction
init_members();
// Return
return;
}
/***************************************************************************
* GMatrix constructor *
***************************************************************************/
GMatrix::GMatrix(int rows, int cols)
{
// Initialise private members for clean destruction
init_members();
// Determine number of elements to store in matrix
int elements = rows*cols;
// Throw exception if requested matrix size is zero
if (elements == 0)
throw empty("GMatrix constructor");
// Allocate matrix array and column start index array. Throw an exception
// if allocation failed
m_data = new double[elements];
m_colstart = new int[cols+1];
if (m_data == NULL || m_colstart == NULL)
throw mem_alloc("GMatrix constructor", elements);
// Store matrix size (logical, storage, allocated)
m_rows = rows;
m_cols = cols;
m_elements = elements;
m_alloc = elements;
// Set-up column start indices
m_colstart[0] = 0;
for (int col = 1; col <= m_cols; ++col)
m_colstart[col] = m_colstart[col-1] + m_rows;
// Initialise matrix elements to 0.0
for (int i = 0; i < m_elements; ++i)
m_data[i] = 0.0;
// Return
return;
}
/***************************************************************************
* GMatrix copy constructor *
* ----------------------------------------------------------------------- *
* The copy constructor is sufficiently general to provide the base *
* constructor for all derived classes, including sparse matrices. *
***************************************************************************/
GMatrix::GMatrix(const GMatrix& m)
{
// Initialise private members for clean destruction
init_members();
// Copy members
copy_members(m);
// Return
return;
}
/***************************************************************************
* GMatrix destructor *
***************************************************************************/
GMatrix::~GMatrix()
{
// Free members
free_members();
// Return
return;
}
/*==========================================================================
= =
= GMatrix operators =
= =
==========================================================================*/
/***************************************************************************
* GMatrix assignment operator *
***************************************************************************/
GMatrix& GMatrix::operator= (const GMatrix& m)
{
// Execute only if object is not identical
if (this != &m) {
// Free members
free_members();
// Initialise private members for clean destruction
init_members();
// Copy members
copy_members(m);
} // endif: object was not identical
// Return this object
return *this;
}
/***************************************************************************
* Vector multiplication *
***************************************************************************/
GVector GMatrix::operator* (const GVector& v) const
{
// Raise an exception if the matrix and vector dimensions are not compatible
if (m_cols != v.m_num)
throw matrix_vector_mismatch("GMatrix::operator* (const GVector&)",
v.m_num, m_rows, m_cols);
// Perform vector multiplication
GVector result(m_rows);
for (int row = 0; row < m_rows; ++row) {
double sum = 0.0;
for (int col = 0; col < m_cols; ++col)
sum += (*this)(row,col) * v(col);
result(row) = sum;
}
// Return result
return result;
}
/***************************************************************************
* GMatrix comparison (equality operator) *
***************************************************************************/
int GMatrix::operator== (const GMatrix &m) const
{
// Initalise the result to 'equal matrices'
int result = 1;
// Perform comparison (only if matrix dimensions and number of physical
// elements are identical; otherwise set result to 'false')
if (m_rows == m.m_rows && m_cols == m.m_cols && m_elements == m.m_elements) {
for (int i = 0; i < m_elements; ++i) {
if (m_data[i] != m.m_data[i]) {
result = 0;
break;
}
}
}
else
result = 0;
// Return result
return result;
}
/***************************************************************************
* GMatrix comparison (non-equality operator) *
***************************************************************************/
int GMatrix::operator!= (const GMatrix &m) const
{
// Initalise the result to 'equal matrices'
int result = 0;
// Perform comparison (only if matrix dimensions and number of physical
// elements are identical; otherwise set result to 'true')
if (m_rows == m.m_rows && m_cols == m.m_cols && m_elements == m.m_elements) {
for (int i = 0; i < m_elements; ++i) {
if (m_data[i] != m.m_data[i]) {
result = 1;
break;
}
}
}
else
result = 1;
// Return result
return result;
}
/***************************************************************************
* GMatrix negation (unary minus operator) *
***************************************************************************/
GMatrix GMatrix::operator- ( ) const
{
// Copy argument into result
GMatrix result = *this;
// Negate result
for (int i = 0; i < m_elements; ++i)
result.m_data[i] = -result.m_data[i];
// Return result
return result;
}
/***************************************************************************
* GMatrix addition (unary addition operator) *
***************************************************************************/
GMatrix& GMatrix::operator+= (const GMatrix& m)
{
// Raise an exception if the matrix dimensions are not compatible
if (m_rows != m.m_rows || m_cols != m.m_cols)
throw matrix_mismatch("GMatrix::operator+= (const GMatrix&)",
m_rows, m_cols, m.m_rows, m.m_cols);
// Add matrices
for (int i = 0; i < m_elements; ++i)
m_data[i] += m.m_data[i];
// Return result
return *this;
}
/***************************************************************************
* GMatrix subtraction (unary subtraction operator) *
***************************************************************************/
GMatrix& GMatrix::operator-= (const GMatrix& m)
{
// Raise an exception if the matrix dimensions are not compatible
if (m_rows != m.m_rows || m_cols != m.m_cols)
throw matrix_mismatch("GMatrix::operator-= (const GMatrix&)",
m_rows, m_cols, m.m_rows, m.m_cols);
// Subtract matrices
for (int i = 0; i < m_elements; ++i)
m_data[i] -= m.m_data[i];
// Return result
return *this;
}
/***************************************************************************
* Matrix multiplication (unary multiplication operator) *
* ----------------------------------------------------------------------- *
* In case of rectangular matrices the result matrix does not change and *
* the operations can be performed 'quasi' inplace (except of a vector). *
* For the general case the result matrix changes the size so for *
* simplicity a new matrix is allocated to hold the results. *
***************************************************************************/
GMatrix& GMatrix::operator*= (const GMatrix& m)
{
// Raise an exception if the matrix dimensions are not compatible
if (m_cols != m.m_rows)
throw matrix_mismatch("GMatrix::operator*= (const GMatrix&)",
m_rows, m_cols, m.m_rows, m.m_cols);
// Case A: Matrices are rectangular, so perform 'inplace' multiplication
if (m_rows == m_cols) {
for (int row = 0; row < m_rows; ++row) {
GVector v_row = extract_row(row);
for (int col = 0; col < m_cols; ++col) {
double sum = 0.0;
for (int i = 0; i < m_cols; ++i)
sum += v_row(i) * m(i,col);
(*this)(row,col) = sum;
}
}
}
// Case B: Matrices are not rectangular, so we cannot work inplace
else {
// Allocate result matrix
GMatrix result(m_rows, m.m_cols);
// Loop over all elements of result matrix
for (int row = 0; row < m_rows; ++row) {
for (int col = 0; col < m.m_cols; ++col) {
double sum = 0.0;
for (int i = 0; i < m_cols; ++i)
sum += (*this)(row,i) * m(i,col);
result(row,col) = sum;
}
}
// Assign result
*this = result;
} // endelse: matrices were not rectangular
// Return result
return *this;
}
/***************************************************************************
* GMatrix scalar multiplication (unary scalar multiplication operator) *
***************************************************************************/
GMatrix& GMatrix::operator*= (const double& d)
{
// Case A: If multiplicator is 0.0 then set entire matrix to 0.0
if (d == 0.0) {
for (int i = 0; i < m_elements; ++i)
m_data[i] = 0.0;
}
// Case B: If multiplicator is not +/- 1.0 then perform multiplication
else if (fabs(d) != 1.0) {
for (int i = 0; i < m_elements; ++i)
m_data[i] *= d;
}
// Case C: If multiplication is -1.0 then negate
else if (d == -1.0) {
for (int i = 0; i < m_elements; ++i)
m_data[i] = -m_data[i];
}
// Return result
return *this;
}
/***************************************************************************
* Matrix scalar division (unary scalar division operator) *
***************************************************************************/
GMatrix& GMatrix::operator/= (const double& d)
{
// Case A: If divider is not +/- 1.0 then perform division
if (fabs(d) != 1.0) {
for (int i = 0; i < m_elements; ++i)
m_data[i] /= d;
}
// Case B: If divider is -1.0 then negate
else if (d == -1.0) {
for (int i = 0; i < m_elements; ++i)
m_data[i] = -m_data[i];
}
// Return result
return *this;
}
/*==========================================================================
= =
= GMatrix member functions =
= =
==========================================================================*/
/***************************************************************************
* Set all matrix elements to zero *
***************************************************************************/
void GMatrix::clear()
{
// Loop over all matrix elements
for (int i = 0; i < m_elements; ++i)
m_data[i] = 0.0;
// Return
return;
}
/***************************************************************************
* Get minimum physical matrix element *
***************************************************************************/
double GMatrix::min() const
{
// Initialise minimum with first element
double result = m_data[0];
// Search all elements for the smallest one
for (int i = 1; i < m_elements; ++i) {
if (m_data[i] < result)
result = m_data[i];
}
// Return result
return result;
}
/***************************************************************************
* Get maximum physical matrix element *
***************************************************************************/
double GMatrix::max() const
{
// Initialise minimum with first element
double result = m_data[0];
// Search all elements for the largest one
for (int i = 1; i < m_elements; ++i) {
if (m_data[i] > result)
result = m_data[i];
}
// Return result
return result;
}
/***************************************************************************
* Get matrix sum *
***************************************************************************/
double GMatrix::sum() const
{
// Initialise matrix sum
double result = 0.0;
// Add all elements
for (int i = 0; i < m_elements; ++i)
result += m_data[i];
// Return result
return result;
}
/***************************************************************************
* Inplace transpose of matrix *
* ----------------------------------------------------------------------- *
* The transpose operation exchanges the number of rows against the number *
* of columns. The element transformation is done inplace. *
***************************************************************************/
void GMatrix::transpose()
{
// Case A: matrix is rectangular then simply swap the elements
if (m_rows == m_cols) {
double swap;
double* ptr_dst;
double* ptr_src;
for (int row = 0; row < m_rows; ++row) {
for (int col = row; col < m_cols; ++col) {
ptr_dst = m_data + m_cols*row + col;
ptr_src = m_data + m_rows*col + row;
swap = *ptr_dst;
*ptr_dst = *ptr_src;
*ptr_src = swap;
}
}
}
// Case B: Dummy for non-rectangular transpose
else {
GMatrix result(m_cols, m_rows);
for (int row = 0; row < m_rows; ++row) {
for (int col = 0; col < m_cols; ++col)
result(col, row) = (*this)(row, col);
}
*this = result;
}
}
/***************************************************************************
* Extract row from matrix into vector *
***************************************************************************/
GVector GMatrix::extract_row(int row) const
{
// Raise an exception if the row index is invalid
#if defined(G_RANGE_CHECK)
if (row >= m_rows)
throw out_of_range("GMatrix::extract_row(int)",
row, 0, m_rows, m_cols);
#endif
// Create result vector
GVector result(m_cols);
// Extract row into vector
for (int col = 0; col < m_cols; ++col)
result(col) = (*this)(row,col);
// Return vector
return result;
}
/***************************************************************************
* Extract column from matrix into vector *
***************************************************************************/
GVector GMatrix::extract_col(int col) const
{
// Raise an exception if the column index is invalid
#if defined(G_RANGE_CHECK)
if (col >= m_cols)
throw out_of_range("GMatrix::extract_col(int)",
0, col, m_rows, m_cols);
#endif
// Create result vector
GVector result(m_rows);
// Extract column into vector
for (int row = 0; row < m_rows; ++row)
result(row) = (*this)(row,col);
// Return vector
return result;
}
/*==========================================================================
= =
= GMatrix private member functions =
= =
==========================================================================*/
/***************************************************************************
* select_non_zero *
* ----------------------------------------------------------------------- *
* Determines the non-zero rows and columns in matrix and set up index *
* arrays that points to these rows/columns. These arraya are used for *
* compressed matrix factorisations. *
***************************************************************************/
void GMatrix::select_non_zero(void)
{
// Free existing selection arrays
if (m_rowsel != NULL) delete [] m_rowsel;
if (m_colsel != NULL) delete [] m_colsel;
// Allocate selection arrays
m_rowsel = new int[m_rows];
if (m_rowsel == NULL)
throw mem_alloc("GMatrix::select_non_zero()", m_rows);
m_colsel = new int[m_cols];
if (m_colsel == NULL)
throw mem_alloc("GMatrix::select_non_zero()", m_cols);
// Initialise non-zero row and column counters
m_num_rowsel = 0;
m_num_colsel = 0;
// Declare loop variables
int row;
int col;
// Find all non-zero rows
for (row = 0; row < m_rows; ++row) {
for (col = 0; col < m_cols; ++col) {
if ((*this)(row,col) != 0.0)
break;
}
if (col < m_cols) // found a non-zero element in row
m_rowsel[m_num_rowsel++] = row;
}
// Find all non-zero columns
for (col = 0; col < m_cols; ++col) {
for (row = 0; row < m_rows; ++row) {
if ((*this)(row,col) != 0.0)
break;
}
if (row < m_rows) // found a non-zero element in column
m_colsel[m_num_colsel++] = col;
}
// Return
return;
}
/*==========================================================================
= =
= GMatrix friends =
= =
==========================================================================*/
/***************************************************************************
* Output operator *
***************************************************************************/
ostream& operator<< (ostream& os, const GMatrix& m)
{
// Put header in stream
os << "=== GMatrix ===" << endl;
if (m.m_rowsel != NULL)
os << " Number of rows ............: " << m.m_rows << " (compressed " <<
m.m_num_rowsel << ")" << endl;
else
os << " Number of rows ............: " << m.m_rows << endl;
if (m.m_colsel != NULL)
os << " Number of columns .........: " << m.m_cols << " (compressed " <<
m.m_num_colsel << ")" << endl;
else
os << " Number of columns .........: " << m.m_cols << endl;
os << " Number of elements ........: " << m.m_elements << endl;
os << " Number of allocated cells .: " << m.m_alloc << endl;
// Loop over all matrix elements
for (int row = 0; row < m.m_rows; ++row) {
os << " ";
for (int col = 0; col < m.m_cols; ++col) {
os << m(row,col);
if (col != m.m_cols-1)
os << ", ";
}
if (row != m.m_rows-1)
os << endl;
}
// If there is a row compression the show scheme
if (m.m_rowsel != NULL) {
os << endl << " Row selection ..:";
for (int row = 0; row < m.m_num_rowsel; ++row)
os << " " << m.m_rowsel[row];
}
// If there is a column compression the show scheme
if (m.m_colsel != NULL) {
os << endl << " Column selection:";
for (int col = 0; col < m.m_num_colsel; ++col)
os << " " << m.m_colsel[col];
}
// Return output stream
return os;
}
/***************************************************************************
* Matrix absolute values *
***************************************************************************/
GMatrix fabs(const GMatrix& m)
{
// Define result matrix
GMatrix result = m;
// Convert all elements to absolute values
for (int i = 0; i < result.m_elements; ++i)
result.m_data[i] = fabs(result.m_data[i]);
// Return result
return result;
}
/*==========================================================================
= =
= GMatrix exception classes =
= =
==========================================================================*/
/***************************************************************************
* Matrix row or column out of range *
***************************************************************************/
GMatrix::out_of_range::out_of_range(string origin, int row, int col,
int rows, int cols)
{
m_origin = origin;
ostringstream s_row;
ostringstream s_col;
ostringstream s_rows;
ostringstream s_cols;
s_row << row;
s_col << col;
s_rows << rows-1;
s_cols << cols-1;
m_message = "Matrix element (" + s_row.str() + "," + s_col.str() +
") out of range ([0," + s_rows.str() + "], [0," +
s_cols.str() + "])";
}
/***************************************************************************
* Mismatch between matrix and vector *
***************************************************************************/
GMatrix::matrix_vector_mismatch::matrix_vector_mismatch(string origin,
int num, int rows, int cols)
{
m_origin = origin;
ostringstream s_num;
ostringstream s_rows;
ostringstream s_cols;
s_num << num;
s_rows << rows;
s_cols << cols;
m_message = "Vector dimension [" + s_num.str() +
"] is incompatible with matrix size [" +
s_rows.str() + "," + s_cols.str() + "]";
}
/***************************************************************************
* Matrix mismatch in operation *
***************************************************************************/
GMatrix::matrix_mismatch::matrix_mismatch(string origin, int rows1,
int cols1, int rows2, int cols2)
{
m_origin = origin;
ostringstream s_rows1;
ostringstream s_rows2;
ostringstream s_cols1;
ostringstream s_cols2;
s_rows1 << rows1;
s_cols1 << cols1;
s_rows2 << rows2;
s_cols2 << cols2;
m_message = "Matrix mismatch: M1(" + s_rows1.str() + "," + s_cols1.str() +
") incompatible with M2(" + s_rows2.str() + "," +
s_cols2.str() + ")";
}
/***************************************************************************
* Matrix not rectangular *
***************************************************************************/
GMatrix::matrix_not_rect::matrix_not_rect(string origin, int rows1,
int cols1, int rows2, int cols2)
{
m_origin = origin;
ostringstream s_rows1;
ostringstream s_rows2;
ostringstream s_cols1;
ostringstream s_cols2;
s_rows1 << rows1;
s_cols1 << cols1;
s_rows2 << rows2;
s_cols2 << cols2;
m_message = "Operation only valid for rectangular matrices: M[" +
s_rows1.str() + "," + s_cols1.str() +
"] *= M[" + s_rows2.str() + "," + s_cols2.str() +
"] not allowed";
}
/***************************************************************************
* Matrix is not positive definite *
***************************************************************************/
GMatrix::matrix_not_pos_definite::matrix_not_pos_definite(string origin,
int row, double sum)
{
m_origin = origin;
ostringstream s_rows;
ostringstream s_sum;
s_rows << row;
s_sum << scientific << sum;
m_message = "Matrix is not positive definite (sum " + s_sum.str() +
" occured in row/column " + s_rows.str() + ")";
}
/***************************************************************************
* Matrix is not symmetric *
***************************************************************************/
GMatrix::matrix_not_symmetric::matrix_not_symmetric(string origin, int cols,
int rows)
{
m_origin = origin;
ostringstream s_rows;
ostringstream s_cols;
s_rows << rows;
s_cols << cols;
m_message = "Matrix is not symmetric [" + s_rows.str() + "," +
s_cols.str() + "]";
}
/***************************************************************************
* Matrix has not been factorised *
***************************************************************************/
GMatrix::matrix_not_factorised::matrix_not_factorised(string origin, string type)
{
m_origin = origin;
m_message = "Matrix has not been factorised using " + type;
}
/***************************************************************************
* All matrix elements are zero *
***************************************************************************/
GMatrix::matrix_zero::matrix_zero(string origin)
{
m_origin = origin;
m_message = "All matrix elements are zero";
}