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…removed the deadtime correction).
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The stacked background is computed as a background rate per livetime, hence there is no need for a deadtime correction at that point (#1503).
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This enhances the user information in ctools.
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set_mc_cone() called fetch_cube() which itself called load() which itself called set_mc_cone() with a larger cone again. This led to a neverending recursion. I now introduced a load_cube() method that does the proper loading and that does not call set_mc_cone() again. This method is now used in fetch_cube().
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Before, always the first map has been accessed.
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Before no parameter members have been copied as the loop used the actual size of the object instead of the size of the parameters to be copied.